Server_217_DevBlog
Offline 176.59.139.227:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Server_217_DevBlog?
You'll find Server_217_DevBlog on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; v2183 (Protocol): The game protocol is 2183, so your client has to match it to join; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Server_217_DevBlog rank against other Rust servers?
Player hours over the last week rank Server_217_DevBlog at #15,327, within the top 69% of ranked servers.
How many players are on Server_217_DevBlog right now?
Server_217_DevBlog went quiet 2 days 7 hours ago and is offline at the moment. It has averaged 0 players over the last seven days.
Server details
Is Server_217_DevBlog online, and how reliable is it?
Down at the moment: Server_217_DevBlog was last seen 2 days 7 hours ago. The last 2 full days saw uptime of 6%, with 3 out of 48 hours online. Rust Pop Watch's first record of it is 26 October 2026.
Where is Server_217_DevBlog located?
There is no region from Server_217_DevBlog. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 176.59.139.227:28015.
Which Rust version is Server_217_DevBlog on?
Rust network protocol 2183 is the version Server_217_DevBlog runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Server_217_DevBlog?
The record of Server_217_DevBlog's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 5 days 10 hours is when the present world was made.
Rules and settings
Which map does Server_217_DevBlog run?
Server_217_DevBlog uses a procedural map, which the game generates.
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. No group limit is published. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Server_217_DevBlog?
The console method: start Rust, press F1, and type client.connect 176.59.139.227:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.