Rust Oxide Dev - Local
Offline 176.60.46.44:28115 checked 21d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rust Oxide Dev - Local?
You'll find Rust Oxide Dev - Local on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Oxide Dev - Local mean?
The game's server browser picks up these tags from Rust Oxide Dev - Local: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Rust Oxide Dev - Local rank against other Rust servers?
Player hours over the last week rank Rust Oxide Dev - Local at #15,980, within the top 71% of ranked servers.
How many players are on Rust Oxide Dev - Local right now?
Offline now, Rust Oxide Dev - Local was last spotted 21 days 12 hours ago.
Server details
Is Rust Oxide Dev - Local online, and how reliable is it?
Rust Oxide Dev - Local shows as offline, last spotted 21 days 12 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 5 October 2026.
Where is Rust Oxide Dev - Local located?
No region is published by Rust Oxide Dev - Local. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 176.60.46.44:28115.
Which Rust version is Rust Oxide Dev - Local on?
On Windows, Rust Oxide Dev - Local runs Rust network protocol 2634 and build 166652. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Rust Oxide Dev - Local?
Rust Oxide Dev - Local's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 24 days 3 hours is when the present world was made.
The rules
Which map does Rust Oxide Dev - Local run?
A procedural map is what Rust Oxide Dev - Local runs, generated by the game.
What are the rules and settings on Rust Oxide Dev - Local?
No gather rate appears in the name of Rust Oxide Dev - Local. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join Rust Oxide Dev - Local?
Enter client.connect 176.60.46.44:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.