Rust Oxide Dev - Local
Offline 176.60.49.21:28115 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust Oxide Dev - Local?
These Rust Pop Watch lists include Rust Oxide Dev - Local: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Oxide Dev - Local mean?
For the server browser, Rust Oxide Dev - Local lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): There are 2 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Rust Oxide Dev - Local rank against other Rust servers?
A seven-day player-hours placing of #15,476 puts Rust Oxide Dev - Local in the top – of all ranked servers.
How many players are on Rust Oxide Dev - Local right now?
The last sighting of Rust Oxide Dev - Local was 39 days 1 hours ago, and it is offline now.
Server facts
Is Rust Oxide Dev - Local online, and how reliable is it?
Rust Oxide Dev - Local shows as offline, last spotted 39 days 1 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 20 September 2026.
Where is Rust Oxide Dev - Local located?
No region is published by Rust Oxide Dev - Local. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 176.60.49.21:28115.
Which Rust version is Rust Oxide Dev - Local on?
Rust network protocol 2633 and build 164530 is the version Rust Oxide Dev - Local runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Rust Oxide Dev - Local?
Rust Oxide Dev - Local's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 48 days 19 hours is when the present world was made.
The rules
Which map does Rust Oxide Dev - Local run?
A procedural map is what Rust Oxide Dev - Local runs, generated by the game.
What are the rules and settings on Rust Oxide Dev - Local?
Nothing in the name tells you the gather rate on Rust Oxide Dev - Local. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Rust Oxide Dev - Local?
Enter client.connect 176.60.49.21:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.