Test
Offline 177.1.194.3:28015 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Test?
These Rust Pop Watch lists include Test: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
What do the server tags on Test mean?
These are the tags Test publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): There are 1 slots; v2556 (Protocol): The game protocol is 2556, so your client has to match it to join; cs104046 (Build): It's on game build 104046; ptrak (Networking): The network layer is RakNet, which is the game's standard; $rfra (Region code): Coded to region fra; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Test rank against other Rust servers?
A seven-day player-hours placing of #15,350 puts Test in the top 70% of all ranked servers.
How many players are on Test right now?
The last sighting of Test was 8 days 5 hours ago, and it is offline now.
Server details
Is Test online, and how reliable is it?
The server Test is not online now; 8 days 5 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 16 October 2026.
Where is Test located?
The region code for Test is fra, and no region is published. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 177.1.194.3:28015.
Which Rust version is Test on?
Rust network protocol 2556 and build 104046 is the version Test runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Test?
Too few wipes are on record for Test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 59 days 8 hours.
The rules
Which map does Test run?
Test uses a procedural map, which the game generates.
What are the rules and settings on Test?
Nothing in the name tells you the gather rate on Test. No group limit is published. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Test?
The console method: start Rust, press F1, and type client.connect 177.1.194.3:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.