IKS[211 Devblog]
Offline 177.3.220.53:27015 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include IKS[211 Devblog]?
You'll find IKS[211 Devblog] on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
For the server browser, IKS[211 Devblog] lists these tags: mp10 (Max players): There are 10 slots; v2164 (Protocol): You need the same game version to get in: protocol 2164; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hb68d7370 (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does IKS[211 Devblog] rank against other Rust servers?
The last seven days of player hours place IKS[211 Devblog] at #12,973, in the top 60% of all ranked servers.
How many players are on IKS[211 Devblog] right now?
The last sighting of IKS[211 Devblog] was 13 days 10 hours ago, and it is offline now.
About the server
Is IKS[211 Devblog] online, and how reliable is it?
The server IKS[211 Devblog] is not online now; 13 days 10 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 16 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 177.3.220.53:27015.
Which Rust version is IKS[211 Devblog] on?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog]'s rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 17 days 9 hours is when the present world was made.
Rules and settings
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.
How to join
How do I join IKS[211 Devblog]?
The console method: start Rust, press F1, and type client.connect 177.3.220.53:27015. Launch Rust on this page is another way, opening Rust via Steam and connecting.