World2057 - Teste isolado
Offline 177.37.236.130:28057 checked 14d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include World2057 - Teste isolado?
These are the Rust Pop Watch lists that include World2057 - Teste isolado: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded.
What do the server tags on World2057 - Teste isolado mean?
For the server browser, World2057 - Teste isolado lists these tags: mp2 (Max players): Slots: 2; v1252 (Protocol): The game protocol is 1252, so your client has to match it to join; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; oxide (Oxide): This server uses Oxide (uMod) for plugins; procsd20571252 (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; procsz6000 (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does World2057 - Teste isolado rank against other Rust servers?
A seven-day player-hours placing of #15,155 puts World2057 - Teste isolado in the top 70% of all ranked servers.
How many players are on World2057 - Teste isolado right now?
The last sighting of World2057 - Teste isolado was 14 days 4 hours ago, and it is offline now.
Server facts
Is World2057 - Teste isolado online, and how reliable is it?
Down at the moment: World2057 - Teste isolado was last seen 14 days 4 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 14 October 2026.
Where is World2057 - Teste isolado located?
No region is published by World2057 - Teste isolado. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 177.37.236.130:28057.
Which Rust version is World2057 - Teste isolado on?
Rust network protocol 1252 is the version World2057 - Teste isolado runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on World2057 - Teste isolado?
The record of World2057 - Teste isolado's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC.
The rules
Which map does World2057 - Teste isolado run?
A procedural map is what World2057 - Teste isolado runs, generated by the game.
What are the rules and settings on World2057 - Teste isolado?
The name of World2057 - Teste isolado says nothing about gather rate. The group limit goes unpublished. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The VAC anti-cheat from Valve is off.
Join up
How do I join World2057 - Teste isolado?
Enter client.connect 177.37.236.130:28057 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.