PaperRust LOCAL validation
Offline 177.72.227.240:28015 checked 9d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 13:19 UTC9d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include PaperRust LOCAL validation?
These Rust Pop Watch lists include PaperRust LOCAL validation: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on PaperRust LOCAL validation mean?
The game's server browser picks up these tags from PaperRust LOCAL validation: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): It has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does PaperRust LOCAL validation rank against other Rust servers?
Player hours over the last week rank PaperRust LOCAL validation at #15,318, within the top 70% of ranked servers.
How many players are on PaperRust LOCAL validation right now?
PaperRust LOCAL validation went quiet 9 days 17 hours ago and is offline at the moment.
Server facts
Is PaperRust LOCAL validation online, and how reliable is it?
The server PaperRust LOCAL validation is not online now; 9 days 17 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 19 October 2026.
Where is PaperRust LOCAL validation located?
There is no region from PaperRust LOCAL validation. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 177.72.227.240:28015.
Which Rust version is PaperRust LOCAL validation on?
On Linux, PaperRust LOCAL validation runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on PaperRust LOCAL validation when wipe day comes around?
Recent wipes averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on PaperRust LOCAL validation?
The record of PaperRust LOCAL validation's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 9 days 19 hours.
Map and rules
Which map does PaperRust LOCAL validation run?
A procedural map is what PaperRust LOCAL validation runs, generated by the game.
What are the rules and settings on PaperRust LOCAL validation?
Nothing in the name tells you the gather rate on PaperRust LOCAL validation. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. The VAC anti-cheat from Valve is on.
How to join
How do I join PaperRust LOCAL validation?
Enter client.connect 177.72.227.240:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.