Rust Oxide Dev - Local
Offline 178.120.59.3:28115 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rust Oxide Dev - Local?
These Rust Pop Watch lists include Rust Oxide Dev - Local: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Oxide Dev - Local mean?
The game's server browser picks up these tags from Rust Oxide Dev - Local: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): It has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Rust Oxide Dev - Local rank against other Rust servers?
The last seven days of player hours place Rust Oxide Dev - Local at #13,271, in the top – of all ranked servers.
How many players are on Rust Oxide Dev - Local right now?
The last sighting of Rust Oxide Dev - Local was 39 days 16 hours ago, and it is offline now.
About the server
Is Rust Oxide Dev - Local online, and how reliable is it?
The server Rust Oxide Dev - Local is not online now; 39 days 16 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 17 September 2026.
Where is Rust Oxide Dev - Local located?
No region is published by Rust Oxide Dev - Local. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 178.120.59.3:28115.
Which Rust version is Rust Oxide Dev - Local on?
Rust network protocol 2633 and build 164530 is the version Rust Oxide Dev - Local runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Rust Oxide Dev - Local?
Rust Oxide Dev - Local's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 47 days 5 hours is when the present world was made.
Map and rules
Which map does Rust Oxide Dev - Local run?
A procedural map is what Rust Oxide Dev - Local runs, generated by the game.
What are the rules and settings on Rust Oxide Dev - Local?
The name of Rust Oxide Dev - Local says nothing about gather rate. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Rust Oxide Dev - Local?
Enter client.connect 178.120.59.3:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.