AdminDeepCoverSnapshotLab
Offline 178.123.231.141:28145 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include AdminDeepCoverSnapshotLab?
These are the Rust Pop Watch lists that include AdminDeepCoverSnapshotLab: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on AdminDeepCoverSnapshotLab mean?
These are the tags AdminDeepCoverSnapshotLab publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp8 (Max players): Slots: 8; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does AdminDeepCoverSnapshotLab rank against other Rust servers?
A seven-day player-hours placing of #15,349 puts AdminDeepCoverSnapshotLab in the top 69% of all ranked servers.
How many players are on AdminDeepCoverSnapshotLab right now?
The last sighting of AdminDeepCoverSnapshotLab was 2 days 10 hours ago, and it is offline now. The seven-day average sits at 0 players.
Server details
Is AdminDeepCoverSnapshotLab online, and how reliable is it?
AdminDeepCoverSnapshotLab shows as offline, last spotted 2 days 10 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. It came to Rust Pop Watch's attention on 26 October 2026.
Where is AdminDeepCoverSnapshotLab located?
No region is published by AdminDeepCoverSnapshotLab. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 178.123.231.141:28145.
Which Rust version is AdminDeepCoverSnapshotLab on?
Rust network protocol 2635 and build 168909 is the version AdminDeepCoverSnapshotLab runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on AdminDeepCoverSnapshotLab?
The record of AdminDeepCoverSnapshotLab's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 2 days 10 hours.
The rules
Which map does AdminDeepCoverSnapshotLab run?
AdminDeepCoverSnapshotLab uses a procedural map, which the game generates.
What are the rules and settings on AdminDeepCoverSnapshotLab?
The name of AdminDeepCoverSnapshotLab says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join AdminDeepCoverSnapshotLab?
Enter client.connect 178.123.231.141:28145 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.