ScoobyDooRUST
Offline 178.176.151.150:28015 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:55 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include ScoobyDooRUST?
These Rust Pop Watch lists include ScoobyDooRUST: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on ScoobyDooRUST mean?
These are the tags ScoobyDooRUST publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): There are 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does ScoobyDooRUST rank against other Rust servers?
The last seven days of player hours place ScoobyDooRUST at #15,267, in the top 71% of all ranked servers.
How many players are on ScoobyDooRUST right now?
ScoobyDooRUST went quiet 15 days 2 hours ago and is offline at the moment.
Server facts
Is ScoobyDooRUST online, and how reliable is it?
ScoobyDooRUST shows as offline, last spotted 15 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 13 October 2026.
Where is ScoobyDooRUST located?
No region is published by ScoobyDooRUST. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 178.176.151.150:28015.
Which Rust version is ScoobyDooRUST on?
Rust network protocol 2634 and build 167584 is the version ScoobyDooRUST runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What happens on ScoobyDooRUST when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 19 hours in.
What is the wipe schedule on ScoobyDooRUST?
Too few wipes are on record for ScoobyDooRUST to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 16 days 2 hours is when the present world was made.
The rules
Which map does ScoobyDooRUST run?
ScoobyDooRUST uses a procedural map, which the game generates.
What are the rules and settings on ScoobyDooRUST?
The name of ScoobyDooRUST says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join ScoobyDooRUST?
Enter client.connect 178.176.151.150:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.