TestServer
Offline 178.178.89.62:28015 checked 28d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include TestServer?
You'll find TestServer on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TestServer mean?
The game's server browser picks up these tags from TestServer: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp15 (Max players): It has 15 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does TestServer rank against other Rust servers?
A seven-day player-hours placing of #16,859 puts TestServer in the top 71% of all ranked servers.
How many players are on TestServer right now?
The last sighting of TestServer was 28 days 11 hours ago, and it is offline now.
Server details
Is TestServer online, and how reliable is it?
The server TestServer is not online now; 28 days 11 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 29 September 2026.
Where is TestServer located?
There is no region from TestServer. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 178.178.89.62:28015.
Which Rust version is TestServer on?
On Windows, TestServer runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on TestServer?
Too few wipes are on record for TestServer to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 31 days 21 hours is when the present world was made.
The rules
Which map does TestServer run?
A procedural map is what TestServer runs, generated by the game.
What are the rules and settings on TestServer?
The name of TestServer says nothing about gather rate. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join TestServer?
The console method: start Rust, press F1, and type client.connect 178.178.89.62:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.