Event Test Server
Offline 178.208.110.3:28035 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Event Test Server?
You'll find Event Test Server on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Event Test Server mean?
These are the tags Event Test Server publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): There are 20 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167398 (Build): It's on game build 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Event Test Server rank against other Rust servers?
The last seven days of player hours place Event Test Server at #15,349, in the top 69% of all ranked servers.
How many players are on Event Test Server right now?
Offline now, Event Test Server was last spotted 5 days 8 hours ago. The seven-day average sits at 0 players.
Server details
Is Event Test Server online, and how reliable is it?
Down at the moment: Event Test Server was last seen 5 days 8 hours ago. It was up 0% of the time over the last 5 full days, 0 of 120 hours in total. It came to Rust Pop Watch's attention on 23 October 2026.
Where is Event Test Server located?
No region is published by Event Test Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 178.208.110.3:28035.
Which Rust version is Event Test Server on?
On Windows, Event Test Server runs Rust network protocol 2634 and build 167398. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Event Test Server?
Too few wipes are on record for Event Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 6 days 9 hours is when the present world was made.
Rules and settings
Which map does Event Test Server run?
A procedural map is what Event Test Server runs, generated by the game.
What are the rules and settings on Event Test Server?
No gather rate appears in the name of Event Test Server. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join Event Test Server?
The console method: start Rust, press F1, and type client.connect 178.208.110.3:28035. Launch Rust on this page is another way, opening Rust via Steam and connecting.