Testserver
Offline 178.230.2.223:28015 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Testserver?
You'll find Testserver on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testserver mean?
The game's server browser picks up these tags from Testserver: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): It's on game build 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Testserver rank against other Rust servers?
A seven-day player-hours placing of #16,949 puts Testserver in the top 71% of all ranked servers.
How many players are on Testserver right now?
The last sighting of Testserver was 30 days 6 hours ago, and it is offline now.
Server facts
Is Testserver online, and how reliable is it?
The server Testserver is not online now; 30 days 6 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 28 September 2026.
Where is Testserver located?
There is no region from Testserver. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 178.230.2.223:28015.
Which Rust version is Testserver on?
Rust network protocol 2633 and build 165217 is the version Testserver runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Testserver?
Testserver's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 7 hours.
Map and rules
Which map does Testserver run?
The map on Testserver is procedural, made by the game.
What are the rules and settings on Testserver?
Nothing in the name tells you the gather rate on Testserver. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.
How to join
How do I join Testserver?
The console method: start Rust, press F1, and type client.connect 178.230.2.223:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.