my_server
Offline 179.254.179.31:28015 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include my_server?
You'll find my_server on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on my_server mean?
The game's server browser picks up these tags from my_server: gmrust (Game mode): Survival, standard Rust style; mp500 (Max players): Slots: 500; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does my_server rank against other Rust servers?
A seven-day player-hours placing of #15,335 puts my_server in the top 69% of all ranked servers.
How many players are on my_server right now?
Offline now, my_server was last spotted 3 days 14 hours ago. It has averaged 0 players over the last seven days.
About the server
Is my_server online, and how reliable is it?
my_server shows as offline, last spotted 3 days 14 hours ago. It was up 0% of the time over the last 3 full days, 0 of 72 hours in total. Rust Pop Watch's first record of it is 25 October 2026.
Where is my_server located?
No region is published by my_server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 179.254.179.31:28015.
Which Rust version is my_server on?
On Windows, my_server runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on my_server?
my_server's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 5 days 22 hours.
Map and rules
Which map does my_server run?
A procedural map is what my_server runs, generated by the game.
What are the rules and settings on my_server?
The name of my_server says nothing about gather rate. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join my_server?
The console method: start Rust, press F1, and type client.connect 179.254.179.31:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.