Old Souls PVE AU (Raidable Bases)
Online OC 180.150.91.79:28070 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers, top 57% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:12 UTC FW27d ago | 2 | – | running | 0 |
| Thu 1 Oct, 10:54 UTC27d ago | 3 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Old Souls PVE AU (Raidable Bases)?
You'll find Old Souls PVE AU (Raidable Bases) on the following Rust Pop Watch lists: Oceania Rust servers, live, Modded Rust servers, live and Rust PvE servers, ranked by who's hot. It appears under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Old Souls PVE AU (Raidable Bases) mean?
These are the tags Old Souls PVE AU (Raidable Bases) publishes for the browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^p (PvE): Here the world is the threat, and players don't fight each other; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; OC (Oceania): The server browser lists it under Oceania. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Old Souls PVE AU (Raidable Bases) rank against other Rust servers?
Old Souls PVE AU (Raidable Bases) takes #5,026 on seven-day player hours, a top 23% spot overall and #116 across Oceania.
How many players are on Old Souls PVE AU (Raidable Bases) right now?
Old Souls PVE AU (Raidable Bases) is holding 0 players, with 50 slots in total. Peak for the week was 2, against an average of 0 players. The busiest stretch of the last 48 hours came at 16:00 UTC, averaging 1 players.
About the server
Is Old Souls PVE AU (Raidable Bases) online, and how reliable is it?
As of now, Old Souls PVE AU (Raidable Bases) is online. About 1 hours ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 100%, with 168 out of 168 hours online. It came to Rust Pop Watch's attention on 13 September 2026.
Does Old Souls PVE AU (Raidable Bases) run smoothly?
Its server fps over the last 48 hours averaged 78, with 47 as the lowest. At its peak it held 258,189 entities: buildings, deployables and all the rest. Memory use peaked at 5,388 MB. What players experience as lag comes from low fps and a rising entity count.
Where is Old Souls PVE AU (Raidable Bases) located?
With its OC tag, Old Souls PVE AU (Raidable Bases) lists itself in Oceania. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 180.150.91.79:28070.
Which Rust version is Old Souls PVE AU (Raidable Bases) on?
Rust network protocol 2635 and build 168909 is the version Old Souls PVE AU (Raidable Bases) runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on Old Souls PVE AU (Raidable Bases) when wipe day comes around?
The average busiest crowd over recent wipes was 2 players. 5 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on Old Souls PVE AU (Raidable Bases)?
Wipes on Old Souls PVE AU (Raidable Bases) come once a month, alongside the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 2 hours is when the present world was made. A wipe schedule of one wipe a month is published in its tags.
Rules and settings
Which map does Old Souls PVE AU (Raidable Bases) run?
Generated by the game with seed 6543523, the map on Old Souls PVE AU (Raidable Bases) is procedural and 6,000 in size. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Old Souls PVE AU (Raidable Bases)?
No gather rate appears in the name of Old Souls PVE AU (Raidable Bases). Groups go up to 8 players, which is the default. no fighting other players: that is the pve mode. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join Old Souls PVE AU (Raidable Bases)?
The console method: start Rust, press F1, and type client.connect 180.150.91.79:28070. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://discord.com/invite/SQEEQUARS4.
