Development Server
Offline 185.132.178.101:28015 checked 40d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Development Server?
You'll find Development Server on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Development Server mean?
These are the tags Development Server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp5 (Max players): There are 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Development Server rank against other Rust servers?
A seven-day player-hours placing of #15,481 puts Development Server in the top – of all ranked servers.
How many players are on Development Server right now?
Development Server went quiet 40 days ago and is offline at the moment.
Server details
Is Development Server online, and how reliable is it?
Development Server shows as offline, last spotted 40 days ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 20 September 2026.
Where is Development Server located?
No region is published by Development Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 185.132.178.101:28015.
Which Rust version is Development Server on?
On Windows, Development Server runs Rust network protocol 2633 and build 164530. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Development Server?
Too few wipes are on record for Development Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 40 days 14 hours.
Map and rules
Which map does Development Server run?
Development Server uses a procedural map, which the game generates.
What are the rules and settings on Development Server?
The name of Development Server says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Development Server?
Enter client.connect 185.132.178.101:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.