MAR Rust Test Baseline
Offline 185.175.93.189:28115 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include MAR Rust Test Baseline?
You'll find MAR Rust Test Baseline on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on MAR Rust Test Baseline mean?
For the server browser, MAR Rust Test Baseline lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): Slots: 4; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does MAR Rust Test Baseline rank against other Rust servers?
A seven-day player-hours placing of #16,232 puts MAR Rust Test Baseline in the top 71% of all ranked servers.
How many players are on MAR Rust Test Baseline right now?
The last sighting of MAR Rust Test Baseline was 34 days 8 hours ago, and it is offline now.
Server facts
Is MAR Rust Test Baseline online, and how reliable is it?
MAR Rust Test Baseline shows as offline, last spotted 34 days 8 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 24 September 2026.
Where is MAR Rust Test Baseline located?
There is no region from MAR Rust Test Baseline. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 185.175.93.189:28115.
Which Rust version is MAR Rust Test Baseline on?
On Windows, MAR Rust Test Baseline runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on MAR Rust Test Baseline?
Too few wipes are on record for MAR Rust Test Baseline to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 43 days.
The rules
Which map does MAR Rust Test Baseline run?
A procedural map is what MAR Rust Test Baseline runs, generated by the game.
What are the rules and settings on MAR Rust Test Baseline?
No gather rate appears in the name of MAR Rust Test Baseline. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join MAR Rust Test Baseline?
Enter client.connect 185.175.93.189:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.