zombie-test
Offline 185.186.143.156:28015 checked 48m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include zombie-test?
You'll find zombie-test on the following Rust Pop Watch lists: Modded Rust servers, live and Rust zombie servers, by the numbers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on zombie-test mean?
The game's server browser picks up these tags from zombie-test: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does zombie-test rank against other Rust servers?
The last seven days of player hours place zombie-test at #15,318, in the top 69% of all ranked servers.
How many players are on zombie-test right now?
zombie-test went quiet 48 minutes ago and is offline at the moment. Across the past week it drew an average of 0 players.
About the server
Is zombie-test online, and how reliable is it?
Down at the moment: zombie-test was last seen 48 minutes ago. Based on the uptime it reports, the last restart was about 4 days 8 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. It came to Rust Pop Watch's attention on 14 October 2026.
Does zombie-test run smoothly?
The 48-hour average was 218 server fps, with a low of 181. At its peak it held 7,601 entities: buildings, deployables and all the rest. Up to 2,270 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is zombie-test located?
No region is published by zombie-test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 185.186.143.156:28015.
Which Rust version is zombie-test on?
Rust network protocol 2634 and build 167781 is the version zombie-test runs on Linux. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on zombie-test?
Too few wipes are on record for zombie-test to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 15 days 4 hours.
The rules
Which map does zombie-test run?
The procedural map on zombie-test measures 1,500 and comes from the game with seed 4242. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on zombie-test?
Nothing in the name tells you the gather rate on zombie-test. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join zombie-test?
The console method: start Rust, press F1, and type client.connect 185.186.143.156:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.