CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea
Online EU 185.189.255.110:35300 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers, top 13% in EU, and #69 of the duo servers (top 16%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 08:06 UTC, in 11h. Every 47 hours · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 33, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:59 UTC1d ago | – | – | running | 6 |
| Mon 26 Oct, 10:09 UTC3d ago | 33 | – | 2 days | 9 |
| Sat 24 Oct, 09:03 UTC5d ago | 40 | halved by day 1 | 2 days | 13 |
| Thu 22 Oct, 09:56 UTC7d ago | 47 | halved by day 1 | 2 days | 9 |
| Tue 20 Oct, 08:57 UTC9d ago | 32 | held half | 2 days | 5 |
| Sun 18 Oct, 08:57 UTC11d ago | 38 | held half | 2 days | 8 |
| Fri 16 Oct, 08:58 UTC13d ago | 38 | held half | 2 days | 11 |
| Wed 14 Oct, 08:59 UTC15d ago | 35 | halved by day 1 | 2 days | 5 |
| Mon 12 Oct, 08:58 UTC17d ago | 21 | held half | 2 days | 7 |
| Sat 10 Oct, 08:57 UTC19d ago | 34+1 queue | held half | 2 days | 10 |
| Thu 8 Oct, 08:57 UTC21d ago | 35+2 queue | held half | 2 days | 8 |
| Tue 6 Oct, 08:56 UTC23d ago | 28 | halved by day 1 | 2 days | 5 |
| Sun 4 Oct, 08:57 UTC25d ago | 39+3 queue | held half | 2 days | 13 |
| Fri 2 Oct, 08:56 UTC27d ago | 16 | held half | 2 days | 5 |
| Wed 30 Sep, 08:56 UTC29d ago | 29 | held half | 2 days | 3 |
| Mon 28 Sep, 08:58 UTC31d ago | 33+1 queue | halved by day 1 | 2 days | 10 |
| Sat 26 Sep, 08:58 UTC33d ago | 42+1 queue | halved by day 1 | 2 days | 26 |
| Thu 24 Sep, 08:58 UTC35d ago | 37+2 queue | halved by day 1 | 2 days | 9 |
| Tue 22 Sep, 08:58 UTC37d ago | 35+2 queue | halved by day 1 | 2 days | 6 |
| Sun 20 Sep, 08:56 UTC39d ago | 45+2 queue | halved by day 1 | 2 days | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
These Rust Pop Watch lists include CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: 2x Rust servers, live, Duo servers, live, European Rust servers, live, Modded Rust servers, live and The battlefield crowd, counted. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Average players: 10+ on average.
What do the server tags on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea mean?
The game's server browser picks up these tags from CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): There are 50 slots; ts2 (Group limit): No team can exceed 2 players; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^w (Weekly): Every week brings a wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): The server browser lists it under Europe. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea rank against other Rust servers?
CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea takes #874 on seven-day player hours, a top 4% spot overall and #386 across Europe. The duo field places it at #69.
How many players are on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea right now?
CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is holding 3 players, with 50 slots in total. Peak for the week was 40, against an average of 12 players. Look at 14:00 UTC: that was the busiest point of the last 48 hours, at 34 players on average.
About the server
Is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea online, and how reliable is it?
As of now, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is online. The uptime figure suggests it restarted roughly 18 hours ago. The last 7 full days saw uptime of 99%, with 166 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run smoothly?
Average server fps for the last 48 hours was 472, and it never went below 339. The world carried as many as 10,132 entities, including buildings and deployables. Up to 1,633 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea located?
With its EU tag, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea lists itself in Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 185.189.255.110:35300.
Which Rust version is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on?
On Windows, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea when wipe day comes around?
Recent wipes averaged a peak of 40 players at their busiest. The latest wipe's crowd was busiest 1 hours after it began. Its recent wipes kept the crowd above half the peak until the next one 50% of the time. The crowd fell under half by day 1 whenever it did not hold.
What is the wipe schedule on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
Wipes on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea have lately landed about every 2 days. Come Friday 30 October at 08:06 UTC, the next wipe is expected. 36 hours is when the present world was made. Its tags carry a wipe schedule that runs weekly.
Rules and settings
Which map does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea run?
A procedural map of 1,000 with seed 495277566 is what CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page. On the map name: CHOYKA MAPS.
What are the rules and settings on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The name says it: CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea gathers at 2x. The cap on groups is 2 players (duo). high rates and kits for fast PvP: that is the battlefield mode. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. It labels itself vanilla, with this meaning: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?
The console method: start Rust, press F1, and type client.connect 185.189.255.110:35300. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://choyka.gamestores.app/#/app/store/.
