My test
Offline 185.203.4.150:28015 checked 33d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include My test?
These are the Rust Pop Watch lists that include My test: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on My test mean?
These are the tags My test publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does My test rank against other Rust servers?
Player hours over the last week rank My test at #15,749, within the top 71% of ranked servers.
How many players are on My test right now?
My test went quiet 33 days 7 hours ago and is offline at the moment.
Server details
Is My test online, and how reliable is it?
Down at the moment: My test was last seen 33 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 24 September 2026.
Where is My test located?
There is no region from My test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 185.203.4.150:28015.
Which Rust version is My test on?
Rust network protocol 2633 and build 165217 is the version My test runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on My test?
The record of My test's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 34 days 9 hours is when the present world was made.
Rules and settings
Which map does My test run?
The map on My test is procedural, made by the game.
What are the rules and settings on My test?
Nothing in the name tells you the gather rate on My test. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join My test?
The console method: start Rust, press F1, and type client.connect 185.203.4.150:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.