Testing
Offline 185.207.214.206:35555 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Testing?
These are the Rust Pop Watch lists that include Testing: Modded Rust servers, live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Testing mean?
For the server browser, Testing lists these tags: gmvanilla (Game mode): The mode is vanilla survival; mp40 (Max players): There are 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Testing rank against other Rust servers?
A seven-day player-hours placing of #15,858 puts Testing in the top 72% of all ranked servers.
How many players are on Testing right now?
Offline now, Testing was last spotted 19 days 1 hours ago.
About the server
Is Testing online, and how reliable is it?
The server Testing is not online now; 19 days 1 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 5 October 2026.
Where is Testing located?
No region is published by Testing. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 185.207.214.206:35555.
Which Rust version is Testing on?
On Linux, Testing runs Rust network protocol 2634 and build 166652. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Testing?
The record of Testing's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 24 days 7 hours is when the present world was made.
Rules and settings
Which map does Testing run?
A procedural map of 1,024 with seed 78941876 is what Testing runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page. The map name, as written, is CraggyIsland.
What are the rules and settings on Testing?
Nothing in the name tells you the gather rate on Testing. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. It labels itself vanilla, with this meaning: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Testing?
Enter client.connect 185.207.214.206:35555 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.