Boat wars Gamemode | Deep Sea Training | Testing
Online 185.218.195.135:20184 checked 10m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:49 UTC16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Boat wars Gamemode | Deep Sea Training | Testing?
These are the Rust Pop Watch lists that include Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Boat wars Gamemode | Deep Sea Training | Testing mean?
For the server browser, Boat wars Gamemode | Deep Sea Training | Testing lists these tags: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): There are 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Boat wars Gamemode | Deep Sea Training | Testing rank against other Rust servers?
A seven-day player-hours placing of #15,268 puts Boat wars Gamemode | Deep Sea Training | Testing in the top 68% of all ranked servers.
How many players are on Boat wars Gamemode | Deep Sea Training | Testing right now?
Boat wars Gamemode | Deep Sea Training | Testing is holding 0 players, with 40 slots in total. Across the past week it drew an average of 0 players.
Server facts
Is Boat wars Gamemode | Deep Sea Training | Testing online, and how reliable is it?
Right now, Boat wars Gamemode | Deep Sea Training | Testing is up and running. About 16 days 6 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. It came to Rust Pop Watch's attention on 21 September 2026.
Does Boat wars Gamemode | Deep Sea Training | Testing run smoothly?
Average server fps for the last 48 hours was 83, and it never went below 64. At its peak it held 47,400 entities: buildings, deployables and all the rest. Memory use peaked at 4,169 MB. What players experience as lag comes from low fps and a rising entity count.
Where is Boat wars Gamemode | Deep Sea Training | Testing located?
No region is published by Boat wars Gamemode | Deep Sea Training | Testing. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 185.218.195.135:20184.
Which Rust version is Boat wars Gamemode | Deep Sea Training | Testing on?
Rust network protocol 2634 and build 167781 is the version Boat wars Gamemode | Deep Sea Training | Testing runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on Boat wars Gamemode | Deep Sea Training | Testing when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Boat wars Gamemode | Deep Sea Training | Testing?
The record of Boat wars Gamemode | Deep Sea Training | Testing's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 16 days 7 hours is when the present world was made.
The rules
Which map does Boat wars Gamemode | Deep Sea Training | Testing run?
Generated by the game with seed 1, the map on Boat wars Gamemode | Deep Sea Training | Testing is procedural and 3,000 in size. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Boat wars Gamemode | Deep Sea Training | Testing?
Nothing in the name tells you the gather rate on Boat wars Gamemode | Deep Sea Training | Testing. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Boat wars Gamemode | Deep Sea Training | Testing?
The console method: start Rust, press F1, and type client.connect 185.218.195.135:20184. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://rustcator.com.