Boat wars Gamemode | Deep Sea Training | Testing
Offline 185.218.195.135:20184 checked 38d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Boat wars Gamemode | Deep Sea Training | Testing?
These Rust Pop Watch lists include Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Boat wars Gamemode | Deep Sea Training | Testing mean?
The game's server browser picks up these tags from Boat wars Gamemode | Deep Sea Training | Testing: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Boat wars Gamemode | Deep Sea Training | Testing rank against other Rust servers?
A seven-day player-hours placing of #15,478 puts Boat wars Gamemode | Deep Sea Training | Testing in the top 68% of all ranked servers.
How many players are on Boat wars Gamemode | Deep Sea Training | Testing right now?
The last sighting of Boat wars Gamemode | Deep Sea Training | Testing was 38 days 13 hours ago, and it is offline now.
Server facts
Is Boat wars Gamemode | Deep Sea Training | Testing online, and how reliable is it?
Boat wars Gamemode | Deep Sea Training | Testing shows as offline, last spotted 38 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 16 September 2026.
Where is Boat wars Gamemode | Deep Sea Training | Testing located?
No region is published by Boat wars Gamemode | Deep Sea Training | Testing. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 185.218.195.135:20184.
Which Rust version is Boat wars Gamemode | Deep Sea Training | Testing on?
Rust network protocol 2633 and build 164530 is the version Boat wars Gamemode | Deep Sea Training | Testing runs on Linux. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Boat wars Gamemode | Deep Sea Training | Testing?
Boat wars Gamemode | Deep Sea Training | Testing's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 43 days 14 hours is when the present world was made.
Rules and settings
Which map does Boat wars Gamemode | Deep Sea Training | Testing run?
A procedural map is what Boat wars Gamemode | Deep Sea Training | Testing runs, generated by the game.
What are the rules and settings on Boat wars Gamemode | Deep Sea Training | Testing?
The name of Boat wars Gamemode | Deep Sea Training | Testing says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Boat wars Gamemode | Deep Sea Training | Testing?
Enter client.connect 185.218.195.135:20184 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.