pllm-test-1
Offline 185.226.156.2:28115 checked 16d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include pllm-test-1?
These Rust Pop Watch lists include pllm-test-1: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-1 mean?
The game's server browser picks up these tags from pllm-test-1: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does pllm-test-1 rank against other Rust servers?
Player hours over the last week rank pllm-test-1 at #15,441, within the top 71% of ranked servers.
How many players are on pllm-test-1 right now?
Offline now, pllm-test-1 was last spotted 16 days 6 hours ago.
Server details
Is pllm-test-1 online, and how reliable is it?
pllm-test-1 shows as offline, last spotted 16 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 12 October 2026.
Where is pllm-test-1 located?
No region is published by pllm-test-1. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 185.226.156.2:28115.
Which Rust version is pllm-test-1 on?
On Linux, pllm-test-1 runs Rust network protocol 2634 and build 167584. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on pllm-test-1?
Too few wipes are on record for pllm-test-1 to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 16 days 7 hours.
The rules
Which map does pllm-test-1 run?
pllm-test-1 uses a procedural map, which the game generates.
What are the rules and settings on pllm-test-1?
Nothing in the name tells you the gather rate on pllm-test-1. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join pllm-test-1?
Enter client.connect 185.226.156.2:28115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.