pllm-test-2
Offline 185.226.156.2:28215 checked 16d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include pllm-test-2?
These are the Rust Pop Watch lists that include pllm-test-2: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-2 mean?
For the server browser, pllm-test-2 lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): Slots: 4; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does pllm-test-2 rank against other Rust servers?
Player hours over the last week rank pllm-test-2 at #15,441, within the top 71% of ranked servers.
How many players are on pllm-test-2 right now?
Offline now, pllm-test-2 was last spotted 16 days 1 hours ago.
About the server
Is pllm-test-2 online, and how reliable is it?
Down at the moment: pllm-test-2 was last seen 16 days 1 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 12 October 2026.
Where is pllm-test-2 located?
There is no region from pllm-test-2. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 185.226.156.2:28215.
Which Rust version is pllm-test-2 on?
On Linux, pllm-test-2 runs Rust network protocol 2634 and build 167584. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on pllm-test-2?
Too few wipes are on record for pllm-test-2 to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 16 days 2 hours.
Map and rules
Which map does pllm-test-2 run?
The map on pllm-test-2 is procedural, made by the game.
What are the rules and settings on pllm-test-2?
The name of pllm-test-2 says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join pllm-test-2?
The console method: start Rust, press F1, and type client.connect 185.226.156.2:28215. Launch Rust on this page is another way, opening Rust via Steam and connecting.