Hunger Games Dev
Offline 185.238.231.146:28015 checked 20d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Hunger Games Dev?
These Rust Pop Watch lists include Hunger Games Dev: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Hunger Games Dev mean?
For the server browser, Hunger Games Dev lists these tags: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): There are 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Hunger Games Dev rank against other Rust servers?
A seven-day player-hours placing of #15,874 puts Hunger Games Dev in the top 72% of all ranked servers.
How many players are on Hunger Games Dev right now?
The last sighting of Hunger Games Dev was 20 days 9 hours ago, and it is offline now.
Server facts
Is Hunger Games Dev online, and how reliable is it?
Hunger Games Dev shows as offline, last spotted 20 days 9 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 9 October 2026.
Where is Hunger Games Dev located?
No region is published by Hunger Games Dev. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 185.238.231.146:28015.
Which Rust version is Hunger Games Dev on?
On Windows, Hunger Games Dev runs Rust network protocol 2634 and build 167058. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Hunger Games Dev?
The record of Hunger Games Dev's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 20 days 15 hours.
Rules and settings
What are the rules and settings on Hunger Games Dev?
The name of Hunger Games Dev says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is on.
How to join
How do I join Hunger Games Dev?
The console method: start Rust, press F1, and type client.connect 185.238.231.146:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.