Live 36,787 players 11,611 servers online 75 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published RevolexScripts Hvh | NO EAC | Develop made by CMMLKC Onlineright now
Celebrity profile

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC

Online 185.255.92.108:28125 checked 13m ago

moddedoxide
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Vital stats

Players now 6/ 100 slots 6% full −4−41%against this time yesterday
7-day average7peak 16
Rank#1,142top 5%
Region–no continent published · group 8, the default
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
0510152008:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

010020030040008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12k4k6k8k23 Sep30 Sep7 Oct15 Oct22 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.6 days
usual gap
between real wipes
8
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 41 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:10 UTC FW27d ago 11 – running 1
Wed 23 Sep, 07:30 UTC35d ago 6 held half 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

These are the Rust Pop Watch lists that include RevolexScripts Hvh | NO EAC | Develop made by CMMLKC: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC mean?

The game's server browser picks up these tags from RevolexScripts Hvh | NO EAC | Develop made by CMMLKC: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.

Population

How does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC rank against other Rust servers?

The last seven days of player hours place RevolexScripts Hvh | NO EAC | Develop made by CMMLKC at #1,142, in the top 5% of all ranked servers.

How many players are on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC right now?

6 players are on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC at the moment, out of 100 slots. Peak for the week was 16, against an average of 7 players. Over the last 48 hours, the fullest hour was 21:00 UTC, averaging 15 players.

Server facts

Is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC online, and how reliable is it?

Right now, RevolexScripts Hvh | NO EAC | Develop made by CMMLKC is up and running. Based on the uptime it reports, the last restart was about 6 days 9 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. It came to Rust Pop Watch's attention on 23 September 2026.

Does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run smoothly?

Its server fps over the last 48 hours averaged 234, with 217 as the lowest. At its peak it held 13,753 entities: buildings, deployables and all the rest. The highest memory usage was 2,077 MB. Players feel lag when fps drops and the entity count climbs.

Where is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC located?

No region is published by RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 185.255.92.108:28125.

Which Rust version is RevolexScripts Hvh | NO EAC | Develop made by CMMLKC on?

Rust network protocol 2635 and build 167781 is the version RevolexScripts Hvh | NO EAC | Develop made by CMMLKC runs on Linux. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What happens on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC when wipe day comes around?

The average busiest crowd over recent wipes was 8 players. The latest wipe's crowd was busiest 41 hours after it began. Above half the peak until the next wipe: that happened in 100% of its recent wipes.

What is the wipe schedule on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

RevolexScripts Hvh | NO EAC | Develop made by CMMLKC's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 27 days 9 hours.

Rules and settings

Which map does RevolexScripts Hvh | NO EAC | Develop made by CMMLKC run?

The procedural map on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC measures 1,750 and comes from the game with seed 75034313. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

Nothing in the name tells you the gather rate on RevolexScripts Hvh | NO EAC | Develop made by CMMLKC. The group limit is 8 players, the game's default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched off.

Getting in

How do I join RevolexScripts Hvh | NO EAC | Develop made by CMMLKC?

The console method: start Rust, press F1, and type client.connect 185.255.92.108:28125. Launch Rust on this page is another way, opening Rust via Steam and connecting. For more, see https://revolexscript.com/.

Decoded

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp100
Max players Slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol You need the same game version to get in: protocol 2635.
cs167781
Build Game build: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left blank.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.