IKS[211 Devblog]
Offline 185.86.13.162:27015 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include IKS[211 Devblog]?
These are the Rust Pop Watch lists that include IKS[211 Devblog]: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] publishes for the browser: mp10 (Max players): There are 10 slots; v2164 (Protocol): You need the same game version to get in: protocol 2164; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hb68d7370 (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does IKS[211 Devblog] rank against other Rust servers?
A seven-day player-hours placing of #12,902 puts IKS[211 Devblog] in the top 60% of all ranked servers.
How many players are on IKS[211 Devblog] right now?
Offline now, IKS[211 Devblog] was last spotted 13 days 8 hours ago.
Server facts
Is IKS[211 Devblog] online, and how reliable is it?
The server IKS[211 Devblog] is not online now; 13 days 8 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 16 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 185.86.13.162:27015.
Which Rust version is IKS[211 Devblog] on?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog]'s rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 17 days 2 hours.
Map and rules
What are the rules and settings on IKS[211 Devblog]?
The name of IKS[211 Devblog] says nothing about gather rate. Nothing on group size is published here. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is off.
How to join
How do I join IKS[211 Devblog]?
The console method: start Rust, press F1, and type client.connect 185.86.13.162:27015. Launch Rust on this page is another way, opening Rust via Steam and connecting.