SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED
Offline 186.12.202.7:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
These Rust Pop Watch lists include SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED mean?
These are the tags SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2632 (Protocol): The game protocol is 2632, so your client has to match it to join; cs161125 (Build): It's on game build 161125; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED rank against other Rust servers?
Player hours over the last week rank SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED at #15,335, within the top 69% of ranked servers.
How many players are on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED right now?
Offline now, SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED was last spotted 41 hours ago. Across the past week it drew an average of 0 players.
About the server
Is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED online, and how reliable is it?
The server SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is not online now; 41 hours have passed since it was last seen. Based on the uptime it reports, the last restart was about 15 days 5 hours ago. Out of 168 hours in the last 7 full days, it was online for 141, a 84% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED run smoothly?
Average server fps for the last 48 hours was 200, and it never went below 187. Entities reached a maximum of 49,758: buildings, deployables and everything else. Memory use peaked at 5,768 MB. What players experience as lag comes from low fps and a rising entity count.
Where is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED located?
There is no region from SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 186.12.202.7:28015.
Which Rust version is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED on?
Rust network protocol 2632 and build 161125 is the version SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
Too few wipes are on record for SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 70 days 18 hours is when the present world was made.
Rules and settings
Which map does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED run?
Generated by the game with seed 1337, the map on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is procedural and 6,000 in size. RustMaps has it from this page, since identical size and seed give an identical map. The map name, as written, is Custom Map.
What are the rules and settings on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
Nothing in the name tells you the gather rate on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?
The console method: start Rust, press F1, and type client.connect 186.12.202.7:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.