CrowdControlServer
Offline 187.109.129.15:28015 checked 4d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include CrowdControlServer?
These are the Rust Pop Watch lists that include CrowdControlServer: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on CrowdControlServer mean?
For the server browser, CrowdControlServer lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does CrowdControlServer rank against other Rust servers?
The last seven days of player hours place CrowdControlServer at #9,152, in the top 41% of all ranked servers.
How many players are on CrowdControlServer right now?
Offline now, CrowdControlServer was last spotted 4 days 17 hours ago. Peak for the week was 1, against an average of 1 players.
About the server
Is CrowdControlServer online, and how reliable is it?
Down at the moment: CrowdControlServer was last seen 4 days 17 hours ago. It was up 4% of the time over the last 7 full days, 7 of 168 hours in total. Rust Pop Watch's first record of it is 19 October 2026.
Where is CrowdControlServer located?
There is no region from CrowdControlServer. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 187.109.129.15:28015.
Which Rust version is CrowdControlServer on?
Rust network protocol 2635 and build 168909 is the version CrowdControlServer runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on CrowdControlServer?
Too few wipes are on record for CrowdControlServer to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 19 days 9 hours is when the present world was made.
The rules
Which map does CrowdControlServer run?
The map on CrowdControlServer is procedural, made by the game.
What are the rules and settings on CrowdControlServer?
Nothing in the name tells you the gather rate on CrowdControlServer. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join CrowdControlServer?
The console method: start Rust, press F1, and type client.connect 187.109.129.15:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.