Test Server RaidSim
Offline 187.13.28.14:28021 checked 23d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Test Server RaidSim?
These Rust Pop Watch lists include Test Server RaidSim: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Test Server RaidSim mean?
For the server browser, Test Server RaidSim lists these tags: gmrust (Game mode): Survival, standard Rust style; mp3 (Max players): There are 3 slots; ts100 (Group limit): No team can exceed 100 players; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166494 (Build): The game build is 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Test Server RaidSim rank against other Rust servers?
A seven-day player-hours placing of #15,983 puts Test Server RaidSim in the top 71% of all ranked servers.
How many players are on Test Server RaidSim right now?
Offline now, Test Server RaidSim was last spotted 23 days 19 hours ago.
Server details
Is Test Server RaidSim online, and how reliable is it?
Test Server RaidSim shows as offline, last spotted 23 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 5 October 2026.
Where is Test Server RaidSim located?
No region is published by Test Server RaidSim. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 187.13.28.14:28021.
Which Rust version is Test Server RaidSim on?
Rust network protocol 2634 and build 166494 is the version Test Server RaidSim runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on Test Server RaidSim?
Too few wipes are on record for Test Server RaidSim to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 23 days 19 hours.
Map and rules
What are the rules and settings on Test Server RaidSim?
The name of Test Server RaidSim says nothing about gather rate. A group holds at most 100 players. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Test Server RaidSim?
Enter client.connect 187.13.28.14:28021 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.