Test Server RaidSim
Offline 187.15.104.91:28021 checked 23d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Test Server RaidSim?
These are the Rust Pop Watch lists that include Test Server RaidSim: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Test Server RaidSim mean?
For the server browser, Test Server RaidSim lists these tags: gmrust (Game mode): Survival, standard Rust style; mp3 (Max players): There are 3 slots; ts100 (Group limit): Teams cap at 100 players; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Test Server RaidSim rank against other Rust servers?
A seven-day player-hours placing of #15,966 puts Test Server RaidSim in the top 71% of all ranked servers.
How many players are on Test Server RaidSim right now?
The last sighting of Test Server RaidSim was 23 days 10 hours ago, and it is offline now.
Server facts
Is Test Server RaidSim online, and how reliable is it?
Test Server RaidSim shows as offline, last spotted 23 days 10 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 5 October 2026.
Where is Test Server RaidSim located?
There is no region from Test Server RaidSim. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 187.15.104.91:28021.
Which Rust version is Test Server RaidSim on?
Rust network protocol 2634 and build 166494 is the version Test Server RaidSim runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Test Server RaidSim?
The record of Test Server RaidSim's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 23 days 11 hours.
Rules and settings
What are the rules and settings on Test Server RaidSim?
No gather rate appears in the name of Test Server RaidSim. A group holds at most 100 players. the usual game of gathering, building and raiding: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Test Server RaidSim?
Enter client.connect 187.15.104.91:28021 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.