DevHev Local
Offline 188.187.132.165:28015 checked 32d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include DevHev Local?
These are the Rust Pop Watch lists that include DevHev Local: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on DevHev Local mean?
These are the tags DevHev Local publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): There are 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs162929 (Build): It's on game build 162929; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does DevHev Local rank against other Rust servers?
The last seven days of player hours place DevHev Local at #14,511, in the top 61% of all ranked servers.
How many players are on DevHev Local right now?
The last sighting of DevHev Local was 32 days 9 hours ago, and it is offline now.
About the server
Is DevHev Local online, and how reliable is it?
DevHev Local shows as offline, last spotted 32 days 9 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 13 September 2026.
Where is DevHev Local located?
There is no region from DevHev Local. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 188.187.132.165:28015.
Which Rust version is DevHev Local on?
Rust network protocol 2633 and build 162929 is the version DevHev Local runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on DevHev Local?
The record of DevHev Local's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 56 days 9 hours.
Rules and settings
Which map does DevHev Local run?
The map on DevHev Local is procedural, made by the game.
What are the rules and settings on DevHev Local?
The name of DevHev Local says nothing about gather rate. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join DevHev Local?
The console method: start Rust, press F1, and type client.connect 188.187.132.165:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.