IKS[211 Devblog]
Offline 188.241.241.200:27015 checked 9d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include IKS[211 Devblog]?
These Rust Pop Watch lists include IKS[211 Devblog]: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] publishes for the browser: mp10 (Max players): There are 10 slots; v2164 (Protocol): To join, your game must be on the same protocol version: 2164; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does IKS[211 Devblog] rank against other Rust servers?
The last seven days of player hours place IKS[211 Devblog] at #14,786, in the top 67% of all ranked servers.
How many players are on IKS[211 Devblog] right now?
Offline now, IKS[211 Devblog] was last spotted 9 days 1 hours ago.
Server facts
Is IKS[211 Devblog] online, and how reliable is it?
IKS[211 Devblog] shows as offline, last spotted 9 days 1 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 20 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 188.241.241.200:27015.
Which Rust version is IKS[211 Devblog] on?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog]'s rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 17 hours.
Rules and settings
What are the rules and settings on IKS[211 Devblog]?
The name of IKS[211 Devblog] says nothing about gather rate. No group limit is published. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The VAC anti-cheat from Valve is off.
Join up
How do I join IKS[211 Devblog]?
The console method: start Rust, press F1, and type client.connect 188.241.241.200:27015. Launch Rust on this page is another way, opening Rust via Steam and connecting.