ServerDevServer
Offline 188.253.18.220:28017 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 19:08 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include ServerDevServer?
These Rust Pop Watch lists include ServerDevServer: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ServerDevServer mean?
These are the tags ServerDevServer publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp100 (Max players): There are 100 slots; ts30 (Group limit): No team can exceed 30 players; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does ServerDevServer rank against other Rust servers?
The last seven days of player hours place ServerDevServer at #15,323, in the top 69% of all ranked servers.
How many players are on ServerDevServer right now?
ServerDevServer went quiet 8 days 8 hours ago and is offline at the moment.
About the server
Is ServerDevServer online, and how reliable is it?
Down at the moment: ServerDevServer was last seen 8 days 8 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 21 October 2026.
Where is ServerDevServer located?
No region is published by ServerDevServer. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 188.253.18.220:28017.
Which Rust version is ServerDevServer on?
On Windows, ServerDevServer runs Rust network protocol 2634 and build 167781. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on ServerDevServer when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on ServerDevServer?
ServerDevServer's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 8 days 9 hours.
Rules and settings
What are the rules and settings on ServerDevServer?
The name of ServerDevServer says nothing about gather rate. Teams can reach 30 players. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. VAC, Valve's anti-cheat, is switched off.
How to join
How do I join ServerDevServer?
Enter client.connect 188.253.18.220:28017 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.