ServerControl isolated validation
Offline 188.255.115.127:29115 checked 11d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include ServerControl isolated validation?
These Rust Pop Watch lists include ServerControl isolated validation: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ServerControl isolated validation mean?
For the server browser, ServerControl isolated validation lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does ServerControl isolated validation rank against other Rust servers?
Player hours over the last week rank ServerControl isolated validation at #15,317, within the top 70% of ranked servers.
How many players are on ServerControl isolated validation right now?
Offline now, ServerControl isolated validation was last spotted 11 days 8 hours ago.
About the server
Is ServerControl isolated validation online, and how reliable is it?
Down at the moment: ServerControl isolated validation was last seen 11 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 18 October 2026.
Where is ServerControl isolated validation located?
No region is published by ServerControl isolated validation. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 188.255.115.127:29115.
Which Rust version is ServerControl isolated validation on?
Rust network protocol 2634 and build 167781 is the version ServerControl isolated validation runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on ServerControl isolated validation?
ServerControl isolated validation's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 8 hours.
Map and rules
Which map does ServerControl isolated validation run?
ServerControl isolated validation uses a procedural map, which the game generates.
What are the rules and settings on ServerControl isolated validation?
Nothing in the name tells you the gather rate on ServerControl isolated validation. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join ServerControl isolated validation?
Enter client.connect 188.255.115.127:29115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.