Live 96,345 players 11,873 servers online 382 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published ServerControl isolated validation Off dutyoffline
Celebrity profile

ServerControl isolated validation

Offline 188.255.115.127:29115 checked 11d ago

moddedcarbon
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Vital stats

Players now 0/ 1 slots 0% full
7-day average0peak –
Rank#15,317top 70%
Region–no continent published · group 8, the default
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include ServerControl isolated validation?

These Rust Pop Watch lists include ServerControl isolated validation: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on ServerControl isolated validation mean?

For the server browser, ServerControl isolated validation lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does ServerControl isolated validation rank against other Rust servers?

Player hours over the last week rank ServerControl isolated validation at #15,317, within the top 70% of ranked servers.

How many players are on ServerControl isolated validation right now?

Offline now, ServerControl isolated validation was last spotted 11 days 8 hours ago.

About the server

Is ServerControl isolated validation online, and how reliable is it?

Down at the moment: ServerControl isolated validation was last seen 11 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 18 October 2026.

Where is ServerControl isolated validation located?

No region is published by ServerControl isolated validation. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 188.255.115.127:29115.

Which Rust version is ServerControl isolated validation on?

Rust network protocol 2634 and build 167781 is the version ServerControl isolated validation runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What is the wipe schedule on ServerControl isolated validation?

ServerControl isolated validation's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 8 hours.

Map and rules

Which map does ServerControl isolated validation run?

ServerControl isolated validation uses a procedural map, which the game generates.

What are the rules and settings on ServerControl isolated validation?

Nothing in the name tells you the gather rate on ServerControl isolated validation. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.

How to join

How do I join ServerControl isolated validation?

Enter client.connect 188.255.115.127:29115 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp1
Max players It has 1 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2634
Protocol To join, your game must be on the same protocol version: 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code Region code left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is what it runs.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.