RPSCAN
Offline 192.154.104.162:28019 checked 16d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RPSCAN?
These are the Rust Pop Watch lists that include RPSCAN: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RPSCAN mean?
For the server browser, RPSCAN lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp500 (Max players): Slots: 500; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does RPSCAN rank against other Rust servers?
The last seven days of player hours place RPSCAN at #15,800, in the top 72% of all ranked servers.
How many players are on RPSCAN right now?
Offline now, RPSCAN was last spotted 16 days 6 hours ago.
Server facts
Is RPSCAN online, and how reliable is it?
The server RPSCAN is not online now; 16 days 6 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 11 October 2026.
Where is RPSCAN located?
No region is published by RPSCAN. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 192.154.104.162:28019.
Which Rust version is RPSCAN on?
Rust network protocol 2634 and build 166652 is the version RPSCAN runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on RPSCAN?
RPSCAN's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 16 days 6 hours is when the present world was made.
Map and rules
What are the rules and settings on RPSCAN?
No gather rate appears in the name of RPSCAN. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Join up
How do I join RPSCAN?
The console method: start Rust, press F1, and type client.connect 192.154.104.162:28019. Launch Rust on this page is another way, opening Rust via Steam and connecting.