Live 63,710 players 11,765 servers online 131 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published [TEST] Corrosion Map Editor Validation Onlineright now
Celebrity profile

[TEST] Corrosion Map Editor Validation

Online 192.154.253.111:28025 checked 10m ago

moddedoxide
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Vital stats

Players now 0/ 10 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,404top 69%
Region–no continent published · group 8, the default
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct23 Oct25 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include [TEST] Corrosion Map Editor Validation?

You'll find [TEST] Corrosion Map Editor Validation on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [TEST] Corrosion Map Editor Validation mean?

The game's server browser picks up these tags from [TEST] Corrosion Map Editor Validation: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

The players

How does [TEST] Corrosion Map Editor Validation rank against other Rust servers?

A seven-day player-hours placing of #15,404 puts [TEST] Corrosion Map Editor Validation in the top 69% of all ranked servers.

How many players are on [TEST] Corrosion Map Editor Validation right now?

[TEST] Corrosion Map Editor Validation is holding 0 players, with 10 slots in total. It has averaged 0 players over the last seven days.

Server facts

Is [TEST] Corrosion Map Editor Validation online, and how reliable is it?

Right now, [TEST] Corrosion Map Editor Validation is up and running. Based on the uptime it reports, the last restart was about 9 days 18 hours ago. The last 7 full days saw uptime of 100%, with 168 out of 168 hours online. The first time Rust Pop Watch saw it was 18 October 2026.

Does [TEST] Corrosion Map Editor Validation run smoothly?

The 48-hour average was 49 server fps, with a low of 29. The world carried as many as 132,264 entities, including buildings and deployables. Memory use peaked at 5,165 MB. What players experience as lag comes from low fps and a rising entity count.

Where is [TEST] Corrosion Map Editor Validation located?

No region is published by [TEST] Corrosion Map Editor Validation. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 192.154.253.111:28025.

Which Rust version is [TEST] Corrosion Map Editor Validation on?

Rust network protocol 2634 and build 167781 is the version [TEST] Corrosion Map Editor Validation runs on Linux. To join, your game must be on the same protocol; Steam handles the update.

Wipe times

What is the wipe schedule on [TEST] Corrosion Map Editor Validation?

Too few wipes are on record for [TEST] Corrosion Map Editor Validation to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 20 hours.

Rules and settings

Which map does [TEST] Corrosion Map Editor Validation run?

Generated by the game with seed 1337, the map on [TEST] Corrosion Map Editor Validation is procedural and 4,500 in size. Matching size and seed produce the same map, so RustMaps can show it from this page. Custom Map is how the map name reads.

What are the rules and settings on [TEST] Corrosion Map Editor Validation?

No gather rate appears in the name of [TEST] Corrosion Map Editor Validation. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched off.

Getting in

How do I join [TEST] Corrosion Map Editor Validation?

The console method: start Rust, press F1, and type client.connect 192.154.253.111:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2634
Protocol To join, your game must be on the same protocol version: 2634.
cs167781
Build It's on game build 167781.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region is listed.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.