Server_217_DevBlog
Offline 193.107.108.174:28015 checked 24d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Server_217_DevBlog?
These Rust Pop Watch lists include Server_217_DevBlog: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
The game's server browser picks up these tags from Server_217_DevBlog: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; v2183 (Protocol): The game protocol is 2183, so your client has to match it to join; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h5e7466bf (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Server_217_DevBlog rank against other Rust servers?
Player hours over the last week rank Server_217_DevBlog at #15,980, within the top 71% of ranked servers.
How many players are on Server_217_DevBlog right now?
The last sighting of Server_217_DevBlog was 24 days 5 hours ago, and it is offline now.
Server details
Is Server_217_DevBlog online, and how reliable is it?
Down at the moment: Server_217_DevBlog was last seen 24 days 5 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 1 October 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 193.107.108.174:28015.
Which Rust version is Server_217_DevBlog on?
Rust network protocol 2183 is the version Server_217_DevBlog runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 28 days.
Rules and settings
Which map does Server_217_DevBlog run?
Server_217_DevBlog uses a procedural map, which the game generates.
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. Nothing on group size is published here. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The VAC anti-cheat from Valve is off.
How to join
How do I join Server_217_DevBlog?
The console method: start Rust, press F1, and type client.connect 193.107.108.174:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.