Live 102,314 players 11,909 servers online 409 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Server_217_DevBlog Off dutyoffline
Celebrity profile

Server_217_DevBlog

Offline 193.107.108.174:28015 checked 24d ago

modded
Get on the guest list

Vital stats

Players now 0/ 10 slots 0% full
7-day average0peak –
Rank#15,980top 71%
Region–no continent published · group not published
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct8 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Server_217_DevBlog?

These Rust Pop Watch lists include Server_217_DevBlog: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded.

What do the server tags on Server_217_DevBlog mean?

The game's server browser picks up these tags from Server_217_DevBlog: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; v2183 (Protocol): The game protocol is 2183, so your client has to match it to join; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h5e7466bf (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Player counts

How does Server_217_DevBlog rank against other Rust servers?

Player hours over the last week rank Server_217_DevBlog at #15,980, within the top 71% of ranked servers.

How many players are on Server_217_DevBlog right now?

The last sighting of Server_217_DevBlog was 24 days 5 hours ago, and it is offline now.

Server details

Is Server_217_DevBlog online, and how reliable is it?

Down at the moment: Server_217_DevBlog was last seen 24 days 5 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 1 October 2026.

Where is Server_217_DevBlog located?

No region is published by Server_217_DevBlog. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 193.107.108.174:28015.

Which Rust version is Server_217_DevBlog on?

Rust network protocol 2183 is the version Server_217_DevBlog runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.

The wipe schedule

What is the wipe schedule on Server_217_DevBlog?

Server_217_DevBlog's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 28 days.

Rules and settings

Which map does Server_217_DevBlog run?

Server_217_DevBlog uses a procedural map, which the game generates.

What are the rules and settings on Server_217_DevBlog?

No gather rate appears in the name of Server_217_DevBlog. Nothing on group size is published here. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The VAC anti-cheat from Valve is off.

How to join

How do I join Server_217_DevBlog?

The console method: start Rust, press F1, and type client.connect 193.107.108.174:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp10
Max players There are 10 slots.
v2183
Protocol The game protocol is 2183, so your client has to match it to join.

Mods and access

oxide
Oxide Oxide (uMod), a plugin framework, is what it runs.
modded
Modded The game is changed by plugins or settings, hence the Modded listing.

Other

h5e7466bf
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.