Server_216_DevBlog
Offline 193.142.159.84:28015 checked 9d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Server_216_DevBlog?
You'll find Server_216_DevBlog on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_216_DevBlog mean?
The game's server browser picks up these tags from Server_216_DevBlog: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): There are 10 slots; v2180 (Protocol): You need the same game version to get in: protocol 2180; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hdf93daba (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Server_216_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_216_DevBlog at #15,379, in the top 70% of all ranked servers.
How many players are on Server_216_DevBlog right now?
Server_216_DevBlog went quiet 9 days ago and is offline at the moment.
Server details
Is Server_216_DevBlog online, and how reliable is it?
The server Server_216_DevBlog is not online now; 9 days have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 20 October 2026.
Where is Server_216_DevBlog located?
No region is published by Server_216_DevBlog. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 193.142.159.84:28015.
Which Rust version is Server_216_DevBlog on?
Rust network protocol 2180 is the version Server_216_DevBlog runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Server_216_DevBlog?
Server_216_DevBlog's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 9 days.
Map and rules
Which map does Server_216_DevBlog run?
The map on Server_216_DevBlog is procedural, made by the game.
What are the rules and settings on Server_216_DevBlog?
The name of Server_216_DevBlog says nothing about gather rate. No group limit is published. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is switched off.
Join up
How do I join Server_216_DevBlog?
Enter client.connect 193.142.159.84:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.