Server_217_DevBlog
Offline 193.232.161.40:28015 checked 12d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Server_217_DevBlog?
These are the Rust Pop Watch lists that include Server_217_DevBlog: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): It has 10 slots; v2183 (Protocol): The game protocol is 2183, so your client has to match it to join; oxide (Oxide): A plugin framework called Oxide (uMod) is running here; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; h5e7466bf (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Server_217_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_217_DevBlog at #15,090, in the top 70% of all ranked servers.
How many players are on Server_217_DevBlog right now?
The last sighting of Server_217_DevBlog was 12 days 4 hours ago, and it is offline now.
Server facts
Is Server_217_DevBlog online, and how reliable is it?
Down at the moment: Server_217_DevBlog was last seen 12 days 4 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 16 October 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 193.232.161.40:28015.
Which Rust version is Server_217_DevBlog on?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 4 hours.
Map and rules
Which map does Server_217_DevBlog run?
Server_217_DevBlog uses a procedural map, which the game generates.
What are the rules and settings on Server_217_DevBlog?
Nothing in the name tells you the gather rate on Server_217_DevBlog. No group limit is published. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Server_217_DevBlog?
The console method: start Rust, press F1, and type client.connect 193.232.161.40:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.