Jump World 1
Offline 193.234.38.34:28025 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 13:43 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 18:47 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 16:51 UTC2d ago | – | – | – | 0 |
| Fri 23 Oct, 20:41 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 19:30 UTC5d ago | 0 | – | 2.9 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Jump World 1?
These are the Rust Pop Watch lists that include Jump World 1: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Jump World 1 mean?
These are the tags Jump World 1 publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp100 (Max players): There are 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs; ^x (Unknown flag): Facepunch's docs say nothing about this flag. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Jump World 1 rank against other Rust servers?
A seven-day player-hours placing of #14,647 puts Jump World 1 in the top 66% of all ranked servers.
How many players are on Jump World 1 right now?
The last sighting of Jump World 1 was 27 hours ago, and it is offline now. Averaging 0 players across seven days, it topped out at 1.
About the server
Is Jump World 1 online, and how reliable is it?
The server Jump World 1 is not online now; 27 hours have passed since it was last seen. The last 7 full days saw uptime of 11%, with 18 out of 168 hours online. Rust Pop Watch's first record of it is 21 October 2026.
Where is Jump World 1 located?
No region is published by Jump World 1. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 193.234.38.34:28025.
Which Rust version is Jump World 1 on?
Rust network protocol 2635 and build 168909 is the version Jump World 1 runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Jump World 1?
No wipe schedule exists for Jump World 1: it swaps in a fresh world every few hours, and those resets are not wipes.
The rules
Which map does Jump World 1 run?
The map on Jump World 1 is procedural, made by the game.
What are the rules and settings on Jump World 1?
The name of Jump World 1 says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Jump World 1?
The console method: start Rust, press F1, and type client.connect 193.234.38.34:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.