Cucer Dev [8] | Night Zombies
Online 194.31.52.30:28015 checked 8m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Cucer Dev [8] | Night Zombies?
These are the Rust Pop Watch lists that include Cucer Dev [8] | Night Zombies: Modded Rust servers, live and Rust zombie servers, by the numbers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Cucer Dev [8] | Night Zombies mean?
These are the tags Cucer Dev [8] | Night Zombies publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp8 (Max players): It has 8 slots; ts8 (Group limit): The default team size of 8 applies here; v2631 (Protocol): The game protocol is 2631, so your client has to match it to join; cs158240 (Build): The game build is 158240; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Cucer Dev [8] | Night Zombies rank against other Rust servers?
A seven-day player-hours placing of #15,335 puts Cucer Dev [8] | Night Zombies in the top 69% of all ranked servers.
How many players are on Cucer Dev [8] | Night Zombies right now?
0 players are on Cucer Dev [8] | Night Zombies at the moment, out of 8 slots. It has averaged 0 players over the last seven days.
Server facts
Is Cucer Dev [8] | Night Zombies online, and how reliable is it?
Cucer Dev [8] | Night Zombies is live at the moment. About 6 days ago is when it last restarted, judging by its uptime. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 13 September 2026.
Does Cucer Dev [8] | Night Zombies run smoothly?
Average server fps for the last 48 hours was 228, and it never went below 155. At its peak it held 4,866 entities: buildings, deployables and all the rest. Memory use peaked at 1,071 MB. What players experience as lag comes from low fps and a rising entity count.
Where is Cucer Dev [8] | Night Zombies located?
No region is published by Cucer Dev [8] | Night Zombies. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 194.31.52.30:28015.
Which Rust version is Cucer Dev [8] | Night Zombies on?
Rust network protocol 2631 and build 158240 is the version Cucer Dev [8] | Night Zombies runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Cucer Dev [8] | Night Zombies?
Cucer Dev [8] | Night Zombies's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 84 days 10 hours.
The rules
Which map does Cucer Dev [8] | Night Zombies run?
The procedural map on Cucer Dev [8] | Night Zombies measures 1,200 and comes from the game with seed 1337. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on Cucer Dev [8] | Night Zombies?
The name of Cucer Dev [8] | Night Zombies says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Join up
How do I join Cucer Dev [8] | Night Zombies?
The console method: start Rust, press F1, and type client.connect 194.31.52.30:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.