Empire SCI
Offline 194.44.96.91:28015 checked 11d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Empire SCI?
You'll find Empire SCI on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Empire SCI mean?
For the server browser, Empire SCI lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): It's on game build 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Empire SCI rank against other Rust servers?
Player hours over the last week rank Empire SCI at #14,467, within the top 66% of ranked servers.
How many players are on Empire SCI right now?
Empire SCI went quiet 11 days 5 hours ago and is offline at the moment.
About the server
Is Empire SCI online, and how reliable is it?
The server Empire SCI is not online now; 11 days 5 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 17 October 2026.
Where is Empire SCI located?
There is no region from Empire SCI. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 194.44.96.91:28015.
Which Rust version is Empire SCI on?
On Windows, Empire SCI runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Empire SCI?
The record of Empire SCI's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 24 days 7 hours.
Rules and settings
Which map does Empire SCI run?
Empire SCI uses a procedural map, which the game generates.
What are the rules and settings on Empire SCI?
The name of Empire SCI says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Empire SCI?
The console method: start Rust, press F1, and type client.connect 194.44.96.91:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.