Live 81,723 players 11,855 servers online 365 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Server_210_DevBlog Off dutyoffline
Celebrity profile

Server_210_DevBlog

Offline 194.48.218.212:28015 checked 5d ago

modded
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Vital stats

Players now 1/ 10 slots 10% full
7-day average1peak 2
Rank#9,390top 42%
Region–no continent published · group not published
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include Server_210_DevBlog?

These are the Rust Pop Watch lists that include Server_210_DevBlog: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Last wipe: In the last 2 weeks.

What do the server tags on Server_210_DevBlog mean?

For the server browser, Server_210_DevBlog lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; v2201 (Protocol): The game protocol is 2201, so your client has to match it to join; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Population

How does Server_210_DevBlog rank against other Rust servers?

The last seven days of player hours place Server_210_DevBlog at #9,390, in the top 42% of all ranked servers.

How many players are on Server_210_DevBlog right now?

The last sighting of Server_210_DevBlog was 5 days 19 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 2.

About the server

Is Server_210_DevBlog online, and how reliable is it?

The server Server_210_DevBlog is not online now; 5 days 19 hours have passed since it was last seen. The last 6 full days saw uptime of 1%, with 1 out of 144 hours online. It came to Rust Pop Watch's attention on 22 October 2026.

Where is Server_210_DevBlog located?

There is no region from Server_210_DevBlog. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 194.48.218.212:28015.

Which Rust version is Server_210_DevBlog on?

Rust network protocol 2201 is the version Server_210_DevBlog runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.

Wipe days

What is the wipe schedule on Server_210_DevBlog?

The record of Server_210_DevBlog's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 7 days is when the present world was made.

Rules and settings

Which map does Server_210_DevBlog run?

The map on Server_210_DevBlog is procedural, made by the game.

What are the rules and settings on Server_210_DevBlog?

Nothing in the name tells you the gather rate on Server_210_DevBlog. The group limit goes unpublished. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is off.

How to join

How do I join Server_210_DevBlog?

The console method: start Rust, press F1, and type client.connect 194.48.218.212:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp10
Max players There are 10 slots.
v2201
Protocol The game protocol is 2201, so your client has to match it to join.

Mods and access

oxide
Oxide Oxide (uMod), a plugin framework, is what it runs.
modded
Modded The game is changed by plugins or settings, hence the Modded listing.

Other

hd910d3d2
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.