Server_210_DevBlog
Offline 194.48.218.212:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Server_210_DevBlog?
These are the Rust Pop Watch lists that include Server_210_DevBlog: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_210_DevBlog mean?
For the server browser, Server_210_DevBlog lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; v2201 (Protocol): The game protocol is 2201, so your client has to match it to join; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Server_210_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_210_DevBlog at #9,390, in the top 42% of all ranked servers.
How many players are on Server_210_DevBlog right now?
The last sighting of Server_210_DevBlog was 5 days 19 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 2.
About the server
Is Server_210_DevBlog online, and how reliable is it?
The server Server_210_DevBlog is not online now; 5 days 19 hours have passed since it was last seen. The last 6 full days saw uptime of 1%, with 1 out of 144 hours online. It came to Rust Pop Watch's attention on 22 October 2026.
Where is Server_210_DevBlog located?
There is no region from Server_210_DevBlog. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 194.48.218.212:28015.
Which Rust version is Server_210_DevBlog on?
Rust network protocol 2201 is the version Server_210_DevBlog runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Server_210_DevBlog?
The record of Server_210_DevBlog's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 7 days is when the present world was made.
Rules and settings
Which map does Server_210_DevBlog run?
The map on Server_210_DevBlog is procedural, made by the game.
What are the rules and settings on Server_210_DevBlog?
Nothing in the name tells you the gather rate on Server_210_DevBlog. The group limit goes unpublished. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is off.
How to join
How do I join Server_210_DevBlog?
The console method: start Rust, press F1, and type client.connect 194.48.218.212:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.