Live 92,684 players 11,895 servers online 167 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Salty Test #1 Onlineright now
Celebrity profile

Salty Test #1

Online 194.69.160.182:28015 checked 9m ago

moddedcarbon
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Vital stats

Players now 0/ 20 slots 0% full steadyagainst this time yesterday
7-day average0peak 2
Rank#5,357top 24%
Region–no continent published · group 8, the default
Last wipe18h agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeakWipe
00.250.50.75120:0005:0014:0000:0009:0018:00Wiped Tue 27 Oct, 00:50 UTCWIPE

Hourly average and peak, UTC.

Behind the scenes

Server performance

Server fpsWipe
025507510020:0005:0014:0000:0009:0018:00Wiped Tue 27 Oct, 00:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 9

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:50 UTC18h ago – – running 0
Thu 1 Oct, 17:10 UTC FW26d ago 1 – – 3
Tue 29 Sep, 06:22 UTC28d ago 1 held half 2.5 days 0
Mon 28 Sep, 08:22 UTC29d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include Salty Test #1?

These are the Rust Pop Watch lists that include Salty Test #1: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Salty Test #1 mean?

These are the tags Salty Test #1 publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp20 (Max players): There are 20 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

The players

How does Salty Test #1 rank against other Rust servers?

Player hours over the last week rank Salty Test #1 at #5,357, within the top 24% of ranked servers.

How many players are on Salty Test #1 right now?

0 players are on Salty Test #1 at the moment, out of 20 slots. Averaging 0 players across seven days, it topped out at 2. Look at 11:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.

Server facts

Is Salty Test #1 online, and how reliable is it?

Right now, Salty Test #1 is up and running. Based on the uptime it reports, the last restart was about 17 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours in total. The first time Rust Pop Watch saw it was 13 September 2026.

Does Salty Test #1 run smoothly?

Average server fps for the last 48 hours was 92, and it never went below 56. Entities reached a maximum of 134,963: buildings, deployables and everything else. The highest memory usage was 7,500 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is Salty Test #1 located?

There is no region from Salty Test #1. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 194.69.160.182:28015.

Which Rust version is Salty Test #1 on?

Rust network protocol 2635 and build 168909 is the version Salty Test #1 runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.

Wipe times

What happens on Salty Test #1 when wipe day comes around?

The average busiest crowd over recent wipes was 1 players. 12 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 50% of its recent wipes. If it did not hold, half the peak was gone by day 9.

What is the wipe schedule on Salty Test #1?

No next wipe can be predicted for Salty Test #1: its wipes happen at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 18 hours.

Rules and settings

Which map does Salty Test #1 run?

The procedural map on Salty Test #1 measures 4,500 and comes from the game with seed 1337. Look at it on RustMaps from this page: the same size and seed always make the same map. The map name, as written, is Custom Map.

What are the rules and settings on Salty Test #1?

No gather rate appears in the name of Salty Test #1. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join Salty Test #1?

The console method: start Rust, press F1, and type client.connect 194.69.160.182:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp20
Max players There are 20 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol You need the same game version to get in: protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code Region code left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework called Carbon is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.