IKS[211 Devblog]
Offline 195.189.98.120:27015 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include IKS[211 Devblog]?
These are the Rust Pop Watch lists that include IKS[211 Devblog]: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
The game's server browser picks up these tags from IKS[211 Devblog]: mp10 (Max players): There are 10 slots; v2164 (Protocol): To join, your game must be on the same protocol version: 2164; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hb68d7370 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does IKS[211 Devblog] rank against other Rust servers?
A seven-day player-hours placing of #13,171 puts IKS[211 Devblog] in the top 59% of all ranked servers.
How many players are on IKS[211 Devblog] right now?
The last sighting of IKS[211 Devblog] was 8 days 14 hours ago, and it is offline now.
Server details
Is IKS[211 Devblog] online, and how reliable is it?
IKS[211 Devblog] shows as offline, last spotted 8 days 14 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 18 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 195.189.98.120:27015.
Which Rust version is IKS[211 Devblog] on?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on IKS[211 Devblog]?
The record of IKS[211 Devblog]'s wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 6 hours.
The rules
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. No group limit is published. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.
How to join
How do I join IKS[211 Devblog]?
The console method: start Rust, press F1, and type client.connect 195.189.98.120:27015. Launch Rust on this page is another way, opening Rust via Steam and connecting.