Sperrzone Staging Test
Offline 195.201.109.240:28035 checked 34d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 06:52 UTC34d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Sperrzone Staging Test?
These Rust Pop Watch lists include Sperrzone Staging Test: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Sperrzone Staging Test mean?
For the server browser, Sperrzone Staging Test lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): There are 1 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs165590 (Build): It's on game build 165590; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Sperrzone Staging Test rank against other Rust servers?
Player hours over the last week rank Sperrzone Staging Test at #15,709, within the top 71% of ranked servers.
How many players are on Sperrzone Staging Test right now?
Offline now, Sperrzone Staging Test was last spotted 34 days 14 hours ago.
Server facts
Is Sperrzone Staging Test online, and how reliable is it?
The server Sperrzone Staging Test is not online now; 34 days 14 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 24 September 2026.
Where is Sperrzone Staging Test located?
No region is published by Sperrzone Staging Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 195.201.109.240:28035.
Which Rust version is Sperrzone Staging Test on?
Rust network protocol 2633 and build 165590 is the version Sperrzone Staging Test runs on Linux. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on Sperrzone Staging Test when wipe day comes around?
Recent wipes averaged a peak of 2 players at their busiest. The latest wipe's crowd was busiest 2 hours after it began.
What is the wipe schedule on Sperrzone Staging Test?
Sperrzone Staging Test's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 34 days 19 hours is when the present world was made.
The rules
Which map does Sperrzone Staging Test run?
A procedural map of 3,000 with seed 1 is what Sperrzone Staging Test runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on Sperrzone Staging Test?
No gather rate appears in the name of Sperrzone Staging Test. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Sperrzone Staging Test?
Enter client.connect 195.201.109.240:28035 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/sperrzone.
