(Wunders) Dev & Testing
Online 195.201.167.33:28025 checked 7m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include (Wunders) Dev & Testing?
These Rust Pop Watch lists include (Wunders) Dev & Testing: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on (Wunders) Dev & Testing mean?
The game's server browser picks up these tags from (Wunders) Dev & Testing: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp25 (Max players): There are 25 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does (Wunders) Dev & Testing rank against other Rust servers?
Player hours over the last week rank (Wunders) Dev & Testing at #15,409, within the top 69% of ranked servers.
How many players are on (Wunders) Dev & Testing right now?
(Wunders) Dev & Testing is holding 0 players, with 25 slots in total. Across the past week it drew an average of 0 players.
Server facts
Is (Wunders) Dev & Testing online, and how reliable is it?
As of now, (Wunders) Dev & Testing is online. The uptime figure suggests it restarted roughly 6 hours ago. Out of 168 hours in the last 7 full days, it was online for 168, a 100% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Does (Wunders) Dev & Testing run smoothly?
The 48-hour average was 236 server fps, with a low of 228. Entities reached a maximum of 33,020: buildings, deployables and everything else. Up to 1,557 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is (Wunders) Dev & Testing located?
There is no region from (Wunders) Dev & Testing. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 195.201.167.33:28025.
Which Rust version is (Wunders) Dev & Testing on?
Rust network protocol 2635 and build 168909 is the version (Wunders) Dev & Testing runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on (Wunders) Dev & Testing when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on (Wunders) Dev & Testing?
Wipes on (Wunders) Dev & Testing come once a month, alongside the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 1 hours is when the present world was made.
The rules
Which map does (Wunders) Dev & Testing run?
The procedural map on (Wunders) Dev & Testing measures 2,500 and comes from the game with seed 1234567. RustMaps has it from this page, since identical size and seed give an identical map.
What are the rules and settings on (Wunders) Dev & Testing?
Nothing in the name tells you the gather rate on (Wunders) Dev & Testing. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join (Wunders) Dev & Testing?
Enter client.connect 195.201.167.33:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.