pllm-test-0
Offline 198.13.252.12:28015 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include pllm-test-0?
You'll find pllm-test-0 on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on pllm-test-0 mean?
These are the tags pllm-test-0 publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp4 (Max players): It has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does pllm-test-0 rank against other Rust servers?
Player hours over the last week rank pllm-test-0 at #15,427, within the top 71% of ranked servers.
How many players are on pllm-test-0 right now?
pllm-test-0 went quiet 15 days 23 hours ago and is offline at the moment.
Server facts
Is pllm-test-0 online, and how reliable is it?
The server pllm-test-0 is not online now; 15 days 23 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 13 October 2026.
Where is pllm-test-0 located?
No region is published by pllm-test-0. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 198.13.252.12:28015.
Which Rust version is pllm-test-0 on?
On Linux, pllm-test-0 runs Rust network protocol 2634 and build 167584. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on pllm-test-0?
pllm-test-0's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days.
The rules
Which map does pllm-test-0 run?
A procedural map is what pllm-test-0 runs, generated by the game.
What are the rules and settings on pllm-test-0?
No gather rate appears in the name of pllm-test-0. Eight players per group: that is the game's default. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join pllm-test-0?
The console method: start Rust, press F1, and type client.connect 198.13.252.12:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.